Selasa, 06 Juli 2010

[Q152.Ebook] PDF Ebook Dangerous Games: Forgotten Realms: Netheril, Book 2, by Clayton Emery

PDF Ebook Dangerous Games: Forgotten Realms: Netheril, Book 2, by Clayton Emery

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Dangerous Games: Forgotten Realms: Netheril, Book 2, by Clayton Emery

Dangerous Games: Forgotten Realms: Netheril, Book 2, by Clayton Emery



Dangerous Games: Forgotten Realms: Netheril, Book 2, by Clayton Emery

PDF Ebook Dangerous Games: Forgotten Realms: Netheril, Book 2, by Clayton Emery

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Dangerous Games: Forgotten Realms: Netheril, Book 2, by Clayton Emery

Netheril, empire of magic, where wizards wield power far beyond the ken of mortal men...

Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods...

Netheril, a place of dangerous games where the barbarian Sunbright Steelshanks soon finds himself an unwilling pawn in a lethal match of wits, wiles, and powers.

  • Sales Rank: #38245 in Audible
  • Published on: 2013-01-29
  • Format: Unabridged
  • Original language: English
  • Running time: 604 minutes

Most helpful customer reviews

4 of 4 people found the following review helpful.
Not as entertaining as Sword Play
By Amazon Customer
Dangerous Games is the second book in the Netheril Trilogy by Clayton Emery. Two of the main charcters from the first book return and the story begins soon after the concluding events of the first book. While still entertaining, this one tended to drag through the middle third of the book.
The story opens with another excellent fight scene involving the main character of the series - Sunbright Steelshanks. His newfound ally from the first book, the sorceror Candlemas, also returns and aids Sunbright. After the initial discovery of a shooting star, the heroes are transferred to a different time. The book begins to drag when the heroes are separated.
New allies are found, there are plenty of sword fights, and the story starts to pick up again at the beginning of the final third of the book. There's a big buildup to the finale which is well-written (involves a character trying to achieve god status), but it is a bit short. The book is still recommended as long as you read the first book beforehand.

1 of 1 people found the following review helpful.
"The thug's face was pulped to bloody gobbets." (p.66)
By L Gontzes
Dangerous Games is the second book in the Netheril Trilogy set in the region of the Anauroch Desert in Faerun's North thousands of years in the past when the inhospitable desert was covered by lush forests and green fields, all part of the mighty Netheril Empire. The book deals with the ongoing adventures of Sunbright, a northern barbarian, who finds himself sent three and half centuries into the future at the exact time of the fall of the great Netheril Empire.
Clayton Emery continues to do a wonderful job of presenting essential knowledge relevant to Faerun, including customs, religion (especially the mention of Tempus' predecessor: "...like the arrow of Targus, God of War," (p.288) and Mystra's predecessor: "Mystryl, Lady of Mysteries, Mother of all Magic. Mystryl was the goddess of lovers, and the poor, and those in dire strife" (p.218)), and the history of the peoples of Toril.
Clayton Emery's description of the battle between the two cities of Ioulaum and Karsus was breathtaking: "Screams. A charred smell of scorched flesh filled the air, an autumnal whiff of burning leaves. There was nothing to see, but soldiers died where they clustered. Barely visible heat ripples ticked the air as men and women felt their clothes, their skin and hair, ignite. Painted K's on their breastplates curled and smoked, then each person became a ball of writhing flame, then a melting pool of blackened fat." (p.237) Moreover, the author depicts the chaotic neutral alignment, through the archwizard Karsus, superbly just as he had done in Sword Play with Sysquemalyn's chaotic evil alignment; again, probably the best depiction I have seen to-date. In addition, Clayton Emery does a magnificent job in Chapters 21 and 22 of describing Karsus' attempt to challenge the goddess Mystryl, and then describing Mystryl's ultimate sacrifice in the latter (and final) chapter. On pages 85 and 130 respectively, the author provides more exceptional descriptions that help plane shift the reader to Faerun, beside Sunbright and his companions: "... poor Baron Onan. He was disemboweled and strangled with his own guts. Hung from the bedpost," and "Seeing his mistake, the guard let go of his weapon. Too late. Harvester slammed into his belly, bowling the man back and spilling his guts." As for the graphic descriptions found throughout the book, and especially the torture scenes on pages 216-217 they are extraordinary indeed, while Chapter 13 provides for great battle scenes versus assassins: "Harvester of Blood split the assassin's guts and rocketed out his back," (p.182) "Howling, he slammed Harvester overhand and smashed it down on her shoulder, splitting her back to expose white ribs, and knocking her sprawling," (p.183) and "Sunbright's sword slammed her across the midriff, cutting her to the spine. The warrior heaved the heavy trunk off his blade and the assassin in two halves." (p.184) Moreover, the author continues to convey Netheril's pure decadence and corruption, through Chapter 5 especially: "There was no end to the corruption of the empire, he saw. It was built on the bones of the unjustly-treated dead, and the hunched backs of the dying living," (p.73) while page 86 in particular provides for a great summary of the Neth Emprire's woes/ills. Furthermore, the author speaks truthfully when stating that: "... plump women hated skinny ones worse than poison." (p.210)
On the down side, the battle against the beetles with which Dangerous Games started was not that interesting and should not have been at all challenging, especially following Sunbright's previous venture into the Nine Hells (!) in Sword Play. Moreover, when Sunbright saw Knucklebones' "milky white eye" and thought it looked "familiar," the author did not provide any follow up, just like we never learned Greenwillow's background story in Sword Play; subsequently, the reader is just left hanging (again). An additional question that arises is in regards to Candlemas' dramatic change of personality from one who is majorly into his chambermaids (even twelve year old girls) and takes part in wagers with chaotic evil wizards to falling for the comely middle aged woman without him or us really knowing how or why?
Overall the plot is not as enticing as in Sword Play, however, the author's wonderful style of writing and the novel's great historical value make it a must-read for Forgotten Realms fans; looking forward to the final installment: Mortal Consequences. 4.5 Stars

0 of 0 people found the following review helpful.
It's Okay...
By Nicholas
Dangerous Games is really only interesting if you're interested in ancient Netheril. It's an interesting look at the rot that infected Netheril in its final days, but it also portrays all wizards as shockingly incompetent, despite the immense power they wield. While this is palpable for wizards who are obviously bottom feeders and toadies, it doesn't really make sense for mages of true skill and power. The book also suffers from the fact that it's part of a triology, that is, it requires that it carries on the character arch of the main character (who is unfortunately, so bland I've forgotten his name...) and while this makes sense for the character and is good for the character, the main attraction of this book is its setting in Netheril.

Ultimately, that is what dooms the interest in the main character in this book; the setting around him is so much more interesting than he is that it drowns him out. But at the same time, the setting seems off. The nobility are portrayed as cartoonishly evil, incompetent, and short-sighted to the point of parody. The silver-lining is that at least the portrayal is used to its fullest; the author takes advantage of his portrayal for some effective laughs. The unfortunate incident is that it just isn't a good trade-off.

The book itself isn't bad and there was so much potential in the story, but the story itself is overshadowed by the setting and the setting material itself isn't treated all that well either. The reader never feels a sense of loss for Netheril and it can't even make good on its underlining tones of the evils of greed, lust, and sloth because it's too-up-close and personal.

On the bright side, when the characters aren't being drowned out by their own setting, they're well written and they do advance their characters, so those who are following the series (I'm not; came in blind) will have that to look forward to, but those who are a fan of the first book are probably going to find that most of this book drowns out character moments and story with a story that feels so out of place. The humor is also pretty well done. The author's writing style is also solid.

The only people who would really want to read this book are those who are either interested in Netheril (D&D Realms lore, basically) or those following the character--and the book doesn't seem to do both well at the same time, with the subject of Netheril not too done well at all.

See all 10 customer reviews...

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